1 /*
2 Copyright (c)
2014 Andrew Jones, Dario Seyb
3  Based
on 'Spriter2Unity' python code by Malhavok
4
5 Permission
is hereby granted, free of charge, to any person obtaining a copy
6 of
this software and associated documentation files (the "Software"), to deal
7 in
the Software without restriction, including without limitation the rights
8 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 copies of the Software, and to permit persons to whom the Software
is
10 furnished to
do so, subject to the following conditions:
11
12 The above copyright notice and
this permission notice shall be included in
13 all copies or substantial portions of the Software.
14
15 THE SOFTWARE IS PROVIDED
"AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
21 THE SOFTWARE.
22 */

23 using
System;
24 using
System.Collections.Generic;
25 using
System.Linq;
26 using
System.Text;
27 using
System.Xml;
28
29 namespace
Assets.ThirdParty.Spriter2Unity.Editor.Spriter
30 {
31     
public class ScmlObject
32     {
33         
public string Version { get; private set; }
34         
public string Generator { get; private set; }
35         
public string GeneratorVersion { get; private set; }
36         
public bool PixelArtMode { get; private set; }
37         
public IEnumerable<Folder> Folders { get { return folders; } }
38         
public IEnumerable<Entity> Entities { get { return entities; } }
39
40         
public ScmlObject(XmlDocument doc)
41         {
42             Parse(doc[
"spriter_data"]);
43         }
44
45         
protected virtual void Parse(XmlElement element)
46         {
47             Version = element.GetString(
"element", "UNKNOWN");
48             Generator = element.GetString(
"generator", "UNKNOWN");
49             GeneratorVersion = element.GetString(
"generator_version", "UNKNOWN");
50
51             
string pixelArt = element.GetString("pixel_art_mode", "false");
52             PixelArtMode = pixelArt ==
"true";
53
54             LoadFolders(element);
55             LoadEntities(element);
56         }
57
58         
private void LoadFolders(XmlElement element)
59         {
60             
var folderElems = element.GetElementsByTagName(Folder.XmlKey);
61             
foreach (XmlElement folderElem in folderElems)
62             {
63                 folders.Add(
new Folder(folderElem));
64             }
65         }
66
67         
private void LoadEntities(XmlElement element)
68         {
69             
var entityElems = element.GetElementsByTagName(Entity.XmlKey);
70             
foreach (XmlElement entityElem in entityElems)
71             {
72                 entities.Add(
new Entity(entityElem, this));
73             }
74         }
75
76         
public Folder GetFolder(int id)
77         {
78             
return folders.Where(folder => folder.Id == id).FirstOrDefault();
79         }
80
81         
private List<Folder> folders = new List<Folder>();
82         
private List<Entity> entities = new List<Entity>();
83     }
84 }



Trò chơi đua xe động vật trong UNITY Engine 114.950 lượt xem

Gõ tìm kiếm nhanh...